Game / Rendering
Cold Home
Unannounced game

My Areas of Responsibility
Cold Home was pitched as a city-builder, tower defense, and space economy simulator. Til Müller and Yannik Hupfer decided to put the project on hold for the time being.
Game Design
Creative idea
Game Design (GDD)
Game Mechanics
Game Play Design
Game Loop Interaction
Level Design
Planning and implementation
Game Art
Creation of Style Guide and Workflow
3D Modeling
Rigging
Animation
Texturing
Technical Art
Master Materials
Event Blueprints
Procedural Level Design
UI & UX Design and Integration
UE4 and subsequent UE5 Port



