TIL MÜLLER — CREATIVE PORTFOLIOAN EXPLORATION OF FORM & INTERACTION

Intermedia Design

Between ideas
and experiences.

SCROLL TO EXPLORE GAMES · SPACES · INTERACTION
01 / INTERMEDIA

Intermedia becomes design

Different disciplines.
One design language.

FORM → TRANSFORMATION → DESIGN
02 / MY SERVICES

WHAT I
OFFER.

From the first idea to a world you can step into. I connect concept, design and technology to create games, digital experiences and immersive spaces.

  1. Creative Direction
    & Concept

    Creative concepts, storytelling and visual direction that give your project a clear identity — across digital media and physical spaces.

  2. Game Design
    & Prototyping

    Game mechanics, interactive systems and playable prototypes. Turning an idea into something you can test, experience and develop further.

  3. 3D Art
    & Real-Time Visuals

    Digital objects, environments and animated worlds. 3D imagery and real-time visuals for games, installations and spatial storytelling.

  4. Exhibitions
    & Immersive Spaces

    Interactive museum exhibits, projections and immersive installations that translate complex topics into memorable encounters.

  5. Interactive Media
    & VR / AR

    Virtual and augmented experiences that invite people to explore and participate. Connecting interaction, content and real-time technology.

  6. UIX & WebX Design

    Intuitive interfaces and distinctive websites that connect visual identity, content and interaction. Accessible navigation, responsive layouts and thoughtful user experiences, from the first impression to the final click.

  7. Lecturing, Teaching
    & Coaching

    Sharing knowledge through lectures, practical workshops and individual coaching. Supporting students, creative teams and professionals as they develop ideas, build skills and bring projects to life.

  8. Photography

    Capturing people, places and projects with a considered eye for light and composition. Visual storytelling, portraits and documentation for creative work, exhibitions and digital media.

03 / ABOUT

DESIGNINGEXPERIENCES.

IDEAS INTO WORLDS.
TECHNOLOGY INTO EXPERIENCE.

TIL MÜLLER

Intermedia Designer / Game Designer /
Creative Director

I'm an interdisciplinary designer working at the intersection of games, interactive media and immersive experiences.

My work combines creative direction, storytelling, 3D art and real-time technologies to turn ideas into engaging digital worlds.

From video games and museum exhibitions to VR installations and interactive environments, I design experiences that connect technology, creativity and people.

  • GAME DESIGN
  • CREATIVE DIRECTION
  • 3D ART
  • INTERACTIVE MEDIA
  • UIX / WEBDESIGN
  • VR / AR
  • EXHIBITIONS
  • REAL-TIME EXPERIENCES
MY TOOLKIT / SOFTWARE & ENGINES

TOOLS I WORK WITH.

For shaping ideas, building worlds
and creating interactive experiences.

  • Blender
  • ZBrush
  • Unreal Engine
  • Unity Engine
  • Adobe Creative Cloud
  • Substance Painter
  • Substance Designer
  • Godot Engine

    Godot logo: Andrea Calabró · CC BY 4.0

CURIOSITY / NEW POSSIBILITIES

VIBE CODING.
AI × 3D ART.

I have a strong interest in vibe coding and AI-driven 3D art — exploring how a conversation can become an interactive prototype, and how an idea can take shape as a digital object.

I'm curious about the possibilities of Claude and Codex for creative coding, and Tripo3D and Meshy for experimenting with AI-generated 3D forms. New tools, new ways to imagine, build and play.

04 / SELECTED WORK

From digital matter to selected projects

Where disciplines meet,
new experiences emerge.

MATTER → CONNECTION → EXPERIENCE
05 / EXPLORE

Check Out My Projects

Games. Exhibitions. Interactive Experiences.

EXPLORE PROJECTS VIEW SELECTED WORK
A SELECTION / 01—04

SELECTED
EXPERIENCES.

Digital worlds. Real encounters.
A look into games, exhibitions
and immersive spaces.