↗Mosel’s Essence
An underwater world that makes the impact of plastic pollution tangible. A virtual reality experience at the Mosellum.
Different disciplines.
One design language.
From the first idea to a world you can step into. I connect concept, design and technology to create games, digital experiences and immersive spaces.
Creative concepts, storytelling and visual direction that give your project a clear identity — across digital media and physical spaces.
Game mechanics, interactive systems and playable prototypes. Turning an idea into something you can test, experience and develop further.
Digital objects, environments and animated worlds. 3D imagery and real-time visuals for games, installations and spatial storytelling.
Interactive museum exhibits, projections and immersive installations that translate complex topics into memorable encounters.
Virtual and augmented experiences that invite people to explore and participate. Connecting interaction, content and real-time technology.
Intuitive interfaces and distinctive websites that connect visual identity, content and interaction. Accessible navigation, responsive layouts and thoughtful user experiences, from the first impression to the final click.
Sharing knowledge through lectures, practical workshops and individual coaching. Supporting students, creative teams and professionals as they develop ideas, build skills and bring projects to life.
Capturing people, places and projects with a considered eye for light and composition. Visual storytelling, portraits and documentation for creative work, exhibitions and digital media.
Intermedia Designer / Game Designer /
Creative Director
I'm an interdisciplinary designer working at the intersection of games, interactive media and immersive experiences.
My work combines creative direction, storytelling, 3D art and real-time technologies to turn ideas into engaging digital worlds.
From video games and museum exhibitions to VR installations and interactive environments, I design experiences that connect technology, creativity and people.
For shaping ideas, building worlds
and creating interactive experiences.
Godot logo: Andrea Calabró · CC BY 4.0
I have a strong interest in vibe coding and AI-driven 3D art — exploring how a conversation can become an interactive prototype, and how an idea can take shape as a digital object.
I'm curious about the possibilities of Claude and Codex for creative coding, and Tripo3D and Meshy for experimenting with AI-generated 3D forms. New tools, new ways to imagine, build and play.
Where disciplines meet,
new experiences emerge.
Digital worlds. Real encounters.
A look into games, exhibitions
and immersive spaces.
↗An underwater world that makes the impact of plastic pollution tangible. A virtual reality experience at the Mosellum.
↗Silver, dinosaurs,
and other stones.
Real-time interaction and spatial media for the Grube Messel exhibition.