Interactive Storyteller:
I craft compelling narratives that unfold across various media forms, actively engaging players in the storytelling experience.
TIL MÜLLER / INTERMEDIA DESIGN
Hey there!
Glad you found your way here!
Much to my parents’ dismay, I was already playing video games by the age of three. Driven by my fascination with narrative structures, I began diving deep into modding and game engines – from concept to implementation – during my early teenage years.
My primary focus lies in Game Design, Producing, and Storytelling, complemented by skills in Game Art and Programming.
With a particular passion for competitive PvE and PvP titles, I am currently on an epic quest to create the very games that my younger self would have stayed up all night playing.
If you have any further questions or would like additional information – such as GDDs – please don’t hesitate to get in touch. You can easily do so using the contact form located at the top of my page.
I craft compelling narratives that unfold across various media forms, actively engaging players in the storytelling experience.
I design and produce content in diverse formats—including game assets, video, audio, animation, and graphics—seamlessly integrating them into cohesive gameplay experiences.
I possess a deep understanding of the unique characteristics of various media, platforms, and gaming systems, and I tailor content specifically to the target audience, medium, and usage context.
My keen sense for design, aesthetics, and interaction is reflected in the visual, playful, and immersive concepts I create.
I work confidently within teams spanning design, art, sound, narrative, development, and production to effectively coordinate and execute cross-media projects.
I am proficient in utilizing digital tools, game engines, and media software, as well as the technical hardware and software required for interactive productions.
I understand the needs, expectations, and behaviors of diverse target audiences, and I develop gaming and media experiences specifically tailored to them.
I analyze games and media from design, cultural, and societal perspectives, and I integrate ethical considerations into my work.
I craft creative and immersive game worlds that blend visual aesthetics, atmosphere, and interaction. Utilizing 2D and 3D graphics, modeling, and rendering - combined with a keen sense for digital visual language - I create compelling visual identities for interactive media.
I combine digital media, space, sound, light, and interaction to create immersive experiences. I develop concepts for playful installations, exhibitions, and events in which physical and virtual spaces merge.
I develop holistic concepts for games, media installations, and interactive experiences. In doing so, I combine storytelling, visual design, gameplay, and team coordination to realize projects characterized by a clear message, a strong atmosphere, and high aesthetic standards.
I am passionate about immersive technologies such as VR and AR. I design applications that bridge the gap between real and digital worlds, creating new forms of experience - driven by interaction, a sense of space, and playful mechanics - across fields such as education, culture, entertainment, and communication.
For shaping ideas, building worlds
and creating interactive experiences.
Godot logo: Andrea Calabró · CC BY 4.0
EXPERIENCE & EDUCATION
Concept development and implementation of interactive game and media projects.
SRH Fachschulen Heidelberg
Teaching Game Design, Game Art, 3D Development and 3D Printing. Additional responsibilities in marketing.
Trier University of Applied Sciences
Teaching 3D Modelling and Game Design.
SRH Fachschulen Heidelberg
Teaching Media Design, Game Design, Game Art and Visual Design.
Lunatic Eye Studios UG
Responsible for creative direction, concept development, design, implementation and project management.
Architectural visualization, game assets and visual design projects.
Technical University of Darmstadt
Second degree program.
Trier University of Applied Sciences
Specialization: Communication Design.
Trier University of Applied Sciences
University of Cologne
Subjects: Catholic Religious Education and Dutch Studies.
Wirtschaftsgymnasium Herzogenrath
Gentlymad Studios UG / Assemble Entertainment
Projects: Pizza Connection 3 / Endzone.
Und sonst?! — Alsdorfer Stadtmagazin