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TIL MÜLLERINTERMEDIA DESIGN

TIL MÜLLER / INTERMEDIA DESIGN

ABOUT ME.

INTERMEDIA

Direction

Design

Art

Hey there!

Glad you found your way here!

Much to my parents’ dismay, I was already playing video games by the age of three. Driven by my fascination with narrative structures, I began diving deep into modding and game engines – from concept to implementation – during my early teenage years.

My primary focus lies in Game Design, Producing, and Storytelling, complemented by skills in Game Art and Programming.

With a particular passion for competitive PvE and PvP titles, I am currently on an epic quest to create the very games that my younger self would have stayed up all night playing.

If you have any further questions or would like additional information – such as GDDs – please don’t hesitate to get in touch. You can easily do so using the contact form located at the top of my page.

Intermedia Skill - Sets

Interactive Storyteller:

I craft compelling narratives that unfold across various media forms, actively engaging players in the storytelling experience.

Multimedia Game Producer:

I design and produce content in diverse formats—including game assets, video, audio, animation, and graphics—seamlessly integrating them into cohesive gameplay experiences.

Media and Platform Expert:

I possess a deep understanding of the unique characteristics of various media, platforms, and gaming systems, and I tailor content specifically to the target audience, medium, and usage context.

Creative Experience Designer:

My keen sense for design, aesthetics, and interaction is reflected in the visual, playful, and immersive concepts I create.

Interdisciplinary Team Player:

I work confidently within teams spanning design, art, sound, narrative, development, and production to effectively coordinate and execute cross-media projects.

Tech-Savvy Game Designer:

I am proficient in utilizing digital tools, game engines, and media software, as well as the technical hardware and software required for interactive productions.

Player and Audience Insight Specialist:

I understand the needs, expectations, and behaviors of diverse target audiences, and I develop gaming and media experiences specifically tailored to them.

Critical Media and Game Thinker:

I analyze games and media from design, cultural, and societal perspectives, and I integrate ethical considerations into my work.

3D Art

I craft creative and immersive game worlds that blend visual aesthetics, atmosphere, and interaction. Utilizing 2D and 3D graphics, modeling, and rendering - combined with a keen sense for digital visual language - I create compelling visual identities for interactive media.

Multimedia Spatial Design

I combine digital media, space, sound, light, and interaction to create immersive experiences. I develop concepts for playful installations, exhibitions, and events in which physical and virtual spaces merge.

Creative Direction

I develop holistic concepts for games, media installations, and interactive experiences. In doing so, I combine storytelling, visual design, gameplay, and team coordination to realize projects characterized by a clear message, a strong atmosphere, and high aesthetic standards.

VR and AR (Virtual Reality and Augmented Reality)

I am passionate about immersive technologies such as VR and AR. I design applications that bridge the gap between real and digital worlds, creating new forms of experience - driven by interaction, a sense of space, and playful mechanics - across fields such as education, culture, entertainment, and communication.

MY TOOLKIT / SOFTWARE & ENGINES

TOOLS I WORK WITH.

For shaping ideas, building worlds
and creating interactive experiences.

  • Blender
  • ZBrush
  • Unreal Engine
  • Unity Engine
  • Adobe Creative Cloud
  • Substance Painter
  • Substance Designer
  • Godot Engine

    Godot logo: Andrea Calabró · CC BY 4.0

EXPERIENCE & EDUCATION

MY JOURNEY.

Professional Experience

  1. Aug 2025 – Present

    Freelance Intermedia Game Designer

    Concept development and implementation of interactive game and media projects.

  2. Oct 2023 – Jul 2025

    Lecturer for IT & Media

    SRH Fachschulen Heidelberg

    Teaching Game Design, Game Art, 3D Development and 3D Printing. Additional responsibilities in marketing.

  3. Apr 2021 – Present

    Lecturer

    Trier University of Applied Sciences

    Teaching 3D Modelling and Game Design.

  4. Jan 2021 – Oct 2023

    Freelance Lecturer

    SRH Fachschulen Heidelberg

    Teaching Media Design, Game Design, Game Art and Visual Design.

  5. Feb 2020 – Sep 2023

    CEO & Creative Director

    Lunatic Eye Studios UG

    Responsible for creative direction, concept development, design, implementation and project management.

  6. Jan 2018 – Feb 2020

    Freelance Intermedia Designer

    Architectural visualization, game assets and visual design projects.

Education

  1. 2020 – 2023

    Not completed

    Bachelor of Arts — Pedagogy

    Technical University of Darmstadt

    Second degree program.

  2. 2019 – 2020

    Master of Arts — Design

    Trier University of Applied Sciences

    Specialization: Communication Design.

  3. 2015 – 2019

    Bachelor of Arts — Intermedia Design

    Trier University of Applied Sciences

  4. 2012 – 2015

    Not completed

    Bachelor of Education — Teaching Degree

    University of Cologne

    Subjects: Catholic Religious Education and Dutch Studies.

  5. 2012

    Abitur

    Wirtschaftsgymnasium Herzogenrath

Internships & Early Experience

  1. 2019

    Game Designer / Game Artist

    Gentlymad Studios UG / Assemble Entertainment

    Projects: Pizza Connection 3 / Endzone.

  2. 2015

    Media Designer

    Und sonst?! — Alsdorfer Stadtmagazin

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