My Areas of Responsibility

Cold Home was pitched as a city-builder, tower defense, and space economy simulator. Til Müller and Yannik Hupfer decided to put the project on hold for the time being.

Game Design

Creative idea
Game Design (GDD)
Game Mechanics
Game Play Design
Game Loop Interaction
Level Design
Planning and implementation

Game Art

Creation of Style Guide and Workflow
3D Modeling
Rigging
Animation
Texturing

Technical Art

Master Materials
Event Blueprints
Procedural Level Design
UI & UX Design and Integration
UE4 and subsequent UE5 Port