The player controls a fish that moves within a circular arena. The playing field consists of an island featuring four distinct areas: a coral bay, a rocky landscape, a crystal cave, and a sea of algae.
In these zones, players must consume AI-controlled fish to level up and ultimately defeat their fellow players.
Matches are divided into short rounds, with the last surviving player emerging as the winner.
Executive Producer
Lead Game Design
Tutor & Mentor
Game Logic Blueprints
Ability Blueprints
Environment Art
Character Art
Animation
Lighting