Eat Or Die

Eat or Die is a competitive real-time arena game. Various species of fish battle for survival—following the principle of "eat or be eaten."

The player controls a fish that moves within a circular arena. The playing field consists of an island featuring four distinct areas: a coral bay, a rocky landscape, a crystal cave, and a sea of ​​algae.

In these zones, players must consume AI-controlled fish to level up and ultimately defeat their fellow players.

Matches are divided into short rounds, with the last surviving player emerging as the winner.

  • The game is played from a third-person perspective.
  • The map is circular in design.
  • The player starts at Level 1 with a fish of their choice at one of the island’s four starting points.
  • By consuming NPC fish and other player-controlled fish, the player levels up and grows in size, enabling them to consume smaller or lower-level player fish.
  • The fish is controlled via a controller and features a boost function.
  • The last surviving fish wins.

My Areas of Responsibility

Eat Or Die launched as Til Müller's first competitive arena game. The game was developed during his spare time and his university studies, resulting in the creation of this vertical slice.

Conceptualization

Executive Producer
Lead Game Design
Tutor & Mentor

Visual Scripting

Game Logic Blueprints
Ability Blueprints

3D-Realtime

Environment Art
Character Art
Animation
Lighting