INTERMEDIA

Game Direction

Game Design

Game Art

Hey there!

Glad you found your way here!

Much to my parents’ dismay, I was already playing video games by the age of three. Driven by my fascination with narrative structures, I began diving deep into modding and game engines—from concept to implementation—during my early teenage years.

My primary focus lies in Game Design, Producing, and Storytelling, complemented by skills in Game Art and Programming.

With a particular passion for competitive PvE and PvP titles, I am currently on an epic quest to create the very games that my younger self would have stayed up all night playing.

If you have any further questions or would like additional information—such as GDDs—please don’t hesitate to get in touch. You can easily do so using the contact form located at the top of my page.

Intermedial Skill-Sets

Interactive Storyteller:
I craft compelling narratives that unfold across various media forms, actively engaging players in the storytelling experience.

Multimedia Game Producer:
I design and produce content in diverse formats—including game assets, video, audio, animation, and graphics—seamlessly integrating them into cohesive gameplay experiences.

Media and Platform Expert:
I possess a deep understanding of the unique characteristics of various media, platforms, and gaming systems, and I tailor content specifically to the target audience, medium, and usage context.

Creative Experience Designer:
My keen sense for design, aesthetics, and interaction is reflected in the visual, playful, and immersive concepts I create.

Interdisciplinary Team Player:
I work confidently within teams spanning design, art, sound, narrative, development, and production to effectively coordinate and execute cross-media projects.

Tech-Savvy Game Designer:
I am proficient in utilizing digital tools, game engines, and media software, as well as the technical hardware and software required for interactive productions.

Player and Audience Insight Specialist:
I understand the needs, expectations, and behaviors of diverse target audiences, and I develop gaming and media experiences specifically tailored to them.

Critical Media and Game Thinker:
I analyze games and media from design, cultural, and societal perspectives, and I integrate ethical considerations into my work.

3D Art

As an intermedial game designer, I craft creative and immersive game worlds that blend visual aesthetics, atmosphere, and interaction. Utilizing 2D and 3D graphics, modeling, and rendering—combined with a keen sense for digital visual language—I create compelling visual identities for interactive media.

Multimedia Spatial Design

As an intermedial game designer, I combine digital media, space, sound, light, and interaction to create immersive experiences. I develop concepts for playful installations, exhibitions, and events in which physical and virtual spaces merge.

Creative Direction

As a creative mind, I develop holistic concepts for games, media installations, and interactive experiences. In doing so, I combine storytelling, visual design, gameplay, and team coordination to realize projects characterized by a clear message, a strong atmosphere, and high aesthetic standards.

VR and AR (Virtual Reality and Augmented Reality)

As an intermedial game designer, I am passionate about immersive technologies such as VR and AR. I design applications that bridge the gap between real and digital worlds, creating new forms of experience—driven by interaction, a sense of space, and playful mechanics—across fields such as education, culture, entertainment, and communication.
Blender logo (without text)

Blender

ZBrush

Unreal Engine logo

Unreal Engine

Unity Engine

Adobe Creative Cloud

adobe-substance-3d-painter

Substance Painter

adobe-substance-3d-designer

Substance Designer

Check out my Artstation !