Cold Home was pitched as a city-builder, tower defense, and space economy simulator.
Til Müller and Yannik Hupfer decided to put the project on hold for the time being.
Game Design
Creative idea Game Design (GDD) Game Mechanics Game Play Design Game Loop Interaction Level Design Planning and implementation
Game Art
Creation of Style Guide and Workflow 3D Modeling Rigging Animation Texturing
Technical Art
Master Materials Event Blueprints Procedural Level Design UI & UX Design and Integration UE4 and subsequent UE5 Port